Senkusha
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Isekai Society
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I can't believe that I haven't talked about this system yet! After all, it is an anime-centric, all-purpose anime role playing game! (Semi reference to All Purpose All Cultural Cat Girl Nuku Nuku there...)
Yes, you can really play just about any anime setting, any character. The system uses 2d6, which generates a nice bell curve, but yet produces a bit of random swing. Depending on which version you're running, you're either going to roll under (Version 1 and 2), or you'll roll over a target number that the Game Master assigns (Versions 3 and 4). I should also mention there are two d20 versions available, the official d20, that uses D&D 3.5 OGL, and the newer Anime 5e, that uses D&D 5.0 rules. I'll also add that Anime 5e is more like a fusion of BESM with D&D. You'll probably want the D&D 5e books to fill in any gaps of information.
To build a character, you're assigned a number of Character Points from the Game Master. There are three Stats to be aware of, which is actually refreshing. Body, Mind, and Soul, and these three Stats are pretty self explanatory, however, there is a detailed breakdown of each one in the book. You'll complete your character with Skills just like most other role playing games. But the heart of BESM lies in it's Attributes, or Special Abilities and Defects chapters.
The character sheet is very simplistic. And I feel it's almost too simplistic. When I have created characters using this system, I'm always running out of room to expand on how my Attributes and Defects function. But there's nothing stopping you from just using a plain sheet of paper or a Notepad Document.
There's very little math involved in this game. The damage is precalculated for you at character creation using the Weapon Attribute. And speaking of combat, these mechanics are fairly quick as well. Just a simple Attack roll and a Defense roll. Attackers win ties, (if I remember correctly).
Once you know the system, your entire party could have characters whipped up within half an hour. Having run this system for nearly a decade, I would recommend probably a one-shot style (think Anime Movie) or in discrete episodes-like format. I haven't had very much luck running a longer Campaign style game, but that could just be a failure of my Game Mastering skills.
Yes, you can really play just about any anime setting, any character. The system uses 2d6, which generates a nice bell curve, but yet produces a bit of random swing. Depending on which version you're running, you're either going to roll under (Version 1 and 2), or you'll roll over a target number that the Game Master assigns (Versions 3 and 4). I should also mention there are two d20 versions available, the official d20, that uses D&D 3.5 OGL, and the newer Anime 5e, that uses D&D 5.0 rules. I'll also add that Anime 5e is more like a fusion of BESM with D&D. You'll probably want the D&D 5e books to fill in any gaps of information.
To build a character, you're assigned a number of Character Points from the Game Master. There are three Stats to be aware of, which is actually refreshing. Body, Mind, and Soul, and these three Stats are pretty self explanatory, however, there is a detailed breakdown of each one in the book. You'll complete your character with Skills just like most other role playing games. But the heart of BESM lies in it's Attributes, or Special Abilities and Defects chapters.
The character sheet is very simplistic. And I feel it's almost too simplistic. When I have created characters using this system, I'm always running out of room to expand on how my Attributes and Defects function. But there's nothing stopping you from just using a plain sheet of paper or a Notepad Document.
There's very little math involved in this game. The damage is precalculated for you at character creation using the Weapon Attribute. And speaking of combat, these mechanics are fairly quick as well. Just a simple Attack roll and a Defense roll. Attackers win ties, (if I remember correctly).
Once you know the system, your entire party could have characters whipped up within half an hour. Having run this system for nearly a decade, I would recommend probably a one-shot style (think Anime Movie) or in discrete episodes-like format. I haven't had very much luck running a longer Campaign style game, but that could just be a failure of my Game Mastering skills.





