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#21
Glitter Hearts / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 13:40
Glitter Hearts is an action-packed RPG in a fun filled world of everyday people who transform into powerful super heroes that fight off the forces of evil. Your character will try to find the balance between their everyday life needs and heeding the call to save the world. You and your friends will create your own hero, your own team, and even your own special mascot. With over 150 different moves to choose from, you can build your ideal magical hero that is uniquely you!

Glitter Hearts rules are easy to learn and building your own character is a simple process of making choices that fit your vision. When building a character, you will choose:
  • Your everyday identity – who you are when you aren't your heroic alter ego.
  • Your magical archetype – what type of hero are you? A warrior, witch, idol, defender, or tactician.
  • Your mystical connection – which element or emotion do you draw your power from?

And then choose your actions from there until you've built your hero.

While based off many popular magical girls shows, Glitter Hearts can be set in any time, place, or world that you can imagine. All you need to play is 3-6 players, a pair of six-sided dice, and a few hours to play.

So hop in, transform yourself into the hero of your dreams, and explore the world of Glitter Hearts!

Purchase Link:  Drive Thru RPG.
#22
Girl By Moonlight / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 13:37
Magical Girls grapple with destiny in this multi-genre tabletop RPG. Girl By Moonlight explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of building relationships while embracing your true self.

As a Magical Girl you will clutch your tragic struggles tight, seeking to score defiant triumphs against the darkness of an oppressive society. The game reinterprets the classic examples of the genre to create an allegory for self-discovery and queer identity. The text uses 'magical girl' as a shorthand, but your magical girls need not be girls, necessarily, but people whose identities put them at the margins.

Designer Andrew Gillis takes the rules engine beneath highly-acclaimed Blades in the Dark and tunes it to create a unique play experience representing the breadth of the Magical Girl genre.

Girl By Moonlight draws inspiration from many sources. When you sit down to play, your group will pick a Series Playset and tailor it with special rules, themes, threats, and more to make your game truly your own.

The four major Series Playsets include:
  • At The Brink of The Abyss. Heroic magical girls fight to reclaim a corrupted world. It's inspired by Sailor Moon and Steven Universe.
  • On A Sea of Stars features mecha pilots struggling against extinction at the hands of the Leviathans and is inspired by Diebuster and The Vision of Escaflowne.
  • Beneath A Rotting Sky deals with tragedy and betrayal where magical girls are doomed to an inevitable fate. It's inspired by Puella Magi Madoka Magica.
  • In A Maze of Dreams draws on both Paprika and Serial Experiments. Its central themes are desire, mass culture, and ideas developing a life of their own.

Girl By Moonlight is a complete, standalone game. No other books or supplements are needed. The book clocks in at 224 pages, with full-color interior art.

Girl By Moonlight. Your everyday existence is oppressive and full of compromises. Defy society's expectations, assume your full power, and transcend into your true self.

Purchase Link:  Drive Thru RPG.
#23
Freeform Universal / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 13:32
FU: The Freeform Universal RPG

FU is a game of action, adventure and fun! It is a roleplaying game of grand proportions and stupefying simplicity. FU lets you create exciting stories in any setting imaginable, with a minimum of fuss, or even preparation. Some features:
  • Create interesting characters quickly by creating descriptors.
  • Resolution mechanic pushes towards interesting narrative with Yes and / Yes but / No but / No and results.
  • Only players roll the dice, leaving the Narrator free to plot the character's doom!
  • Easily modified and hacked to suit your own style of play.
Check out the preview, download it for free or read the reviews to see what it's all about!
These are the original "classic" rules, released under a creative commons attribution license (details in the file and on the Peril Planet website). A revised version of the rules is coming soon.

Purchase Link:  Drive Thru RPG.
#24
FATE / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 13:30
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up.

Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer.

Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. Create your characters and develop instant group dynamics with our unique phased char gen system. Use those characters as a springboard to storytelling in our GM worldbuilding chapters.

For the Fate-familiar, take advantage of the new and improved approaches to character actions, aspects, compels, and more. With Fate Core, your story is up to you. But whatever you choose, you can expect a fun storytelling experience full of twists...of fate.

Purchase Link:  Drive Thru RPG.
#25
Exalted / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 13:27
Do not believe what the scientists tell you. The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder.

Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today.

This is the story of that time.

THIS IS THE STORY OF THE EXALTED.

Purchase Information:  Drive Thru RPG.
#26
Dungeons & Dragons / Virtual Table Top Editions
Last post by Senkusha - Friday, November 29, 2024, 13:23
While searching for information regarding this system, I have found it difficult to locate a fifth edition hard copy of the book.  The digital copies that are available can only be used with other subscription service providers, like Roll20, as an example.  The digital versions are not typical PDF's that can be downloaded and used wherever, nor can they be printed from the comfort of your own home.

I just chose to use the 3.5 edition, as that was my first experience with the Dungeon's & Dragons franchise.  I believe that Wizards of the Coast is really letting down the role playing community for the benefit of revenue instead of the players.

If you prefer to use VTT's, I'm grateful you find pleasure in using a paid service, however, cheap bastards, like myself, who can't afford the subscriptions will just use older or other role playing games to enjoy.

Okay, I'm done ranting.
#27
Dungeons & Dragons / Game Information
Last post by Senkusha - Friday, November 29, 2024, 13:18
Endless adventure and untold excitement await!

Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons & Dragons roleplaying game. It contains complete rules for the 3.5 edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook updates several character classes to make them more balanced, including the bard, druid, monk, paladin, and ranger. Spell lists for characters have also been revised and some spell levels adjusted. Skills have been consolidated clarified. And a larger number of feats have been added to give even more options for character customization in this area.

In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

Purchase Link:  Drive Thru RPG.
#28
Cities Without Numbers / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 13:01
The world is neon and dust.

There is nothing more than the flesh. There is nothing greater than the wires. There is nothing to dream that is not sold and nothing to worship that is not made. It is a mirror shade world of human reflections, every red hunger and every black passion worshiped in cathedrals of glass and greed. The great love their sins like children and the least want only to be great. Who could hope for more?

Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It's both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.
In its pages, you'll find...
  • An old-school inspired game system that's fully compatible with the sci-fi Stars Without Number game and its fantasy sister-game Worlds Without Number
  • Cyberware and sophisticated high-tech gear suitable for chroming the most discriminating cyborg and equipping the most refined of street operators
  • Playability-focused hacking rules designed to give hacking-focused PCs useful and important things to do without forcing an entire separate mini-game on the GM
  • Gear rules for drones and vehicles, to better equip PCs who want to bring a little extra iron on their next mission
  • System-neutral Sine Nomine worldbuilding tools for helping a GM create their own custom cyberpunk world or elaborate the details of existing worlds and settings
  • Gang, corp, and city district creation tools for fleshing out your world with people and places that fit
  • Fifty Mission Tags for adventure creation, plus guidelines and step-by-step procedures for handling facility infiltrations, managing local heat, selling loot, and other activities beloved of corp-hating street scum everywhere
  • The default campaign setting of the City, a premade backdrop to help you get into the game as quickly as possible

And that's just in the free version of the game. In this deluxe edition, you'll also be getting...
  • Cyberware quirks and features for particular megacorp product lines
  • Variant gengineered human types for PCs who don't fit the baseline mold
  • Optional rules for the psychological strain of Cyber Alienation
  • Optional rules for cheap street cyber, for those campaign settings where every goon with a knife has some wire beneath his skin
  • Spellcasting, spirit summoning, and magical items for GMs who want to add a dash of magic into their cyberpunk world

For more than a decade, the Without Number games have given GMs and players the tools they need to forge their own sandbox worlds. Cities Without Number adds to that, so get it now and build a dystopia that's all your own.

Purchase Link:  Drive Thru RPG.
#29
Anime Campaign / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 12:49
Anime Campaign is a homebrewed version of an older build of Unforgotten Realms. The game takes place in an alternate reality where people with special powers called "Epithets" live in a slightly more magical world alongside those who do not have epithets, the "Mundies." Here crazy adventures happen, usually the type you'd see in bad anime shows no one has ever heard of. Most adventures are set in modern times.

Anime Campaign is a very simple system. There are no skill modifiers, statistics, or big numbers involved. Everything is a straight d20 roll to see how well you do! If you want to attack something, convince somebody to join your party, dance at the disco, plant a flower, or summon a demigod, you will roll a d20. The situation at hand and general roleplay will let the GM decide how high you need to roll to succeed. The more interesting, in-character, and/or funny your actions are, the more likely it is that they will work. This game is made for more light-hearted and heavily improvised storylines. You can use it for whatever you want, but it works best if you're willing to be a little silly.

Adventures in Anime Campaign should be done as a series of one-shots. That means the entirety of the adventure is played through in one long session that can last anywhere from 3-8 hours. The more different adventures you create, the more opportunities you give players to create cool new characters or bring old characters they like back! The system is all about getting to play as many silly characters as you can think of or replay ones you've grown attached to. Sessions can have as much or as little continuity between them as you like.

The recommended number of players for a game of Anime Campaign is 4 or 5 players with one gamemaster (GM). 4 players is ideal and, for whatever reason, seems to create the best party dynamics with the best weight distribution between players. 5 players can work as well, but less than 4 and more than 6 is not recommended because balancing combat, roleplay time, and weight becomes very difficult very quickly.

Free Link:  Anime Campaign Game.
#30
Anime Action / Game Introduction
Last post by Senkusha - Friday, November 29, 2024, 12:44
JIKAI...

Play your favorite anime or manga series, or create your own unique settings.

This innovative system forgoes the use of dice and uses a mechanic that allows characters to accept their weaknesses or push themselves beyond their limits to succeed.

Play anything from mundane, slice-of-life, romcoms to ultra-powered, galaxy-shattering sentais. Easy to play; nearly limitless applications.

The Double-A™ diceless mechanic is perfect for play over the Internet, or any other situation where dice aren't always convenient.

It's time for...   ANIME ACTION!

Purchase Link:  Drvie Thru RPG.