Let's talk about being Weird

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Senkusha

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The Weird is a book that you can use with any role playing game. It's a book of tables, of which each entry contains something totally bizarre. For example, flipping through the book, I stumbled onto this gem (which I'm totally using, because, well, I'm totally weird!)

Page 16, Entry 36-37: Has a limited AI, calls the bearer "Daddy".

Now, this could be taken a couple of different ways.

The first way, is that the AI is limited, and this could infer that the AI is childlike, or immature, responding to the user as an authority figure, as a child would.

The second way is more BDSM oriented, and dirty-minded.'



The book breaks down being Weird into four major moods: Interesting, Surprising, Gonzo, and Whimsical. Here's four different examples talking about a typical cat:

Interesting: The cat is bright red.
Surprising: The cat can speak all human languages.
Gonzo: The cat doesn't cough up hairballs, but rather tiny robot versions of itself.
Whimsical: The cat's songs create a bridge to the moon.

Each table has these four columns, and a range based on a percentile dice (d100) is distributed along each column. Interesting may have the most entries, while Gonzo may only have a few, but the numerical value does indeed go from 1 to 100 for each column.

As I've said above, this book is a collection of tables, and as somebody who loves random roll tables, I'm planning on using this book quite a bit. Here's the lists the book contains:

Part One
  • Alternative Versions of Spells
  • Book Titles
  • Creature Appearances
  • Creature Motivations or Needs
  • Deliveries
  • Hauntings
  • Magical Accidents
  • Magical Item Drawbacks
  • Magical Item Enchantments
  • Magical Item Modifications
  • Market Stalls
  • Modern Malfunctions
  • Ritual Requirements
  • Robotic Modifications
  • Science Fiction
  • Side Effects
  • Spell Drawbacks
  • Spell Enhancements
  • Spell Modifications
  • Superhero Weaknesses
  • Superpowers
  • Tattoos
  • Tavern Trappings
  • Tech Item Drawbacks
  • Tech Item Enhancements
  • Themes, Shticks, or Gimmicks
  • Typical Item Drawbacks
  • Typical Item Enhancements
  • Typical Item Modifications
  • Unexpected Objects
  • Villainous Plots
  • Ways to Communicate
Part Two
  • Adventure Seeds
  • Ailments
  • Alien Artifacts
  • Alien Creatures
  • Alien Locations
  • Animals
  • Apocalypses
  • Arch Enemies
  • Art
  • Characters
  • Cities
  • Clothing
  • Companions
  • Computers
  • Crops to Grow
  • Cures for Ailments or Curses
  • Curses
  • Demons
  • Dreams and Visions
  • Excuses
  • Fantasy Adventure Seeds
  • Fantasy Locations
  • Folk Magic
  • Food and Drink
  • Fumbles
  • Games
  • Governments
  • Guilds and Organizations
  • Holidays
  • Horror Adventure Seeds
  • Houses
  • Legends
  • Locations
  • Magic Items
  • Magical Creatures
  • Materials
  • Mentors
  • Miscellaneous Items
  • Mounts
  • Music
  • Mutations
  • Pets
  • Plants
  • Quirks
  • Radio Transmissions
  • Religions and Gods
  • Romances
  • Ruins
  • Rulers
  • Rumors
  • Schools
  • Sci-Fi Locations
  • Sci-Fi Vehicles
  • Science Fiction
  • Science Fiction Characters
  • Seas
  • Sources of Magic Power
  • Space Anomalies
  • Spells
  • Success
  • Treasures
  • Undead and Spirits
  • Underwater Locations
  • Vehicles
  • Weather
  • Wilderness Anomalies
  • Wilderness Locations
  • Worlds, Lands and Dimensions
Part Two point One (Dungeons)
  • Dungeon Corridors
  • Dungeon Doors
  • Dungeon Floors
  • Dungeon Furniture
  • Dungeon Treasures
  • Dungeon Walls
Part Two point Two (Player Characters)
  • Appearances
  • Backgrounds
  • Families
  • Legacies or Prophecies
I've taken the care to alphabetize these listings. After just typing the list headers, I can already see that I made an awesome purchase. This book will be a real treat, whether I use it around a table or just in my Solo adventures. I'll also note that there's a pretty comprehensive Index at the back of the book too.

Have fun!
 
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