- Joined
- 20-Jun-2003
- Messages
- 2,011
- Reaction score
- 160
- Age
- 51
- Lumina
- 431,082
- Gender
- Female
HP
85/85
EP
79/80
I'm really not sure what I'm looking for here. So, I'll list some of the things that I like from various games, and see if there's a game that checks most of these boxes...
Maybe I'll just need to sit down and create my own system? But that sounds like a ton of work that I'm personally not ready for yet. I mean, I barely have enough energy to do my afternoon chores right now! Anyway, what do you think? Got any suggestions?
- In Shadow Run, there are a ton of Qualities. These are like Feats, Talents, Special Abilities, Defects, Flaws, etc, that help to shape the role play of your character. I want a system with a shit-ton of these options.
- I hate Dice Pool mechanics. I want something simple that I can quickly add up to tell me if I pass or fail.
- I want a character sheet that isn't overly complicated (Anima, I'm looking at you with your four pages of WTF is this for??), but I want something that's complete enough that it's not too vague (a problem with the overly simplified character sheets from the Big Eyes Small Mouth line).
- The game can handle high technology as well as fantasy stuff like magic. I love a good Science Fiction world-- probably one reason why I love Shadow Run so much, however, with that being said, Shadow Run suffers when it comes to melee combat. The game is built for gun fights-- so how does one resolve: You brought a knife to a gun fight situation?
- I want a game system that I can run effortlessly via Play by Post. (Which is why I'm looking for a simple randomization mechanic, see above.)
- I love to build my characters in any way I see fit. Simplicity is key. I love the way I can build pretty much any character in BESM, While I enjoy the possibilities that the HERO system gives me, it feels too overwhelming. Granted, if I was learning HERO with a group, maybe the process wouldn't be quite so intimidating. So a system that uses a Point Build is a good start.
- Oh, and Roll Under mechanics. This, I feel is essential for something asynchronous, like Play by Post. Players need to have the autonomy to know if their character pass/failed without a bunch of interpretation. Or perhaps a very loose mechanic like Freeform Universal, with it's Yes, No, Yeah But... type of randomization. Maybe the two of these mechanics could be combined?
Maybe I'll just need to sit down and create my own system? But that sounds like a ton of work that I'm personally not ready for yet. I mean, I barely have enough energy to do my afternoon chores right now! Anyway, what do you think? Got any suggestions?












