- Joined
- 20-Jun-2003
- Messages
- 2,132
- Age
- 51
- Gender
- Female
Anime Campaign is a homebrewed version of an older build of Unforgotten Realms. The game
takes place in an alternate reality where people with special powers called “Epithets” live in a
slightly more magical world alongside those who do not have epithets, the “Mundies.” Here
crazy adventures happen, usually the type you’d see in bad anime shows no one has ever
heard of. Most adventures are set in modern times.
Anime Campaign is a very simple system. There are no skill modifiers, statistics, or big numbers
involved. Everything is a straight d20 roll to see how well you do! If you want to attack
something, convince somebody to join your party, dance at the disco, plant a flower, or summon
a demigod, you will roll a d20. The situation at hand and general roleplay will let the GM decide
how high you need to roll to succeed. The more interesting, in-character, and/or funny your
actions are, the more likely it is that they will work. This game is made for more light-hearted
and heavily improvised storylines. You can use it for whatever you want, but it works best if
you’re willing to be a little silly.
Adventures in Anime Campaign should be done as a series of one-shots. That means the
entirety of the adventure is played through in one long session that can last anywhere from 3-8
hours. The more different adventures you create, the more opportunities you give players to
create cool new characters or bring old characters they like back! The system is all about
getting to play as many silly characters as you can think of or replay ones you’ve grown
attached to. Sessions can have as much or as little continuity between them as you like.
takes place in an alternate reality where people with special powers called “Epithets” live in a
slightly more magical world alongside those who do not have epithets, the “Mundies.” Here
crazy adventures happen, usually the type you’d see in bad anime shows no one has ever
heard of. Most adventures are set in modern times.
Anime Campaign is a very simple system. There are no skill modifiers, statistics, or big numbers
involved. Everything is a straight d20 roll to see how well you do! If you want to attack
something, convince somebody to join your party, dance at the disco, plant a flower, or summon
a demigod, you will roll a d20. The situation at hand and general roleplay will let the GM decide
how high you need to roll to succeed. The more interesting, in-character, and/or funny your
actions are, the more likely it is that they will work. This game is made for more light-hearted
and heavily improvised storylines. You can use it for whatever you want, but it works best if
you’re willing to be a little silly.
Adventures in Anime Campaign should be done as a series of one-shots. That means the
entirety of the adventure is played through in one long session that can last anywhere from 3-8
hours. The more different adventures you create, the more opportunities you give players to
create cool new characters or bring old characters they like back! The system is all about
getting to play as many silly characters as you can think of or replay ones you’ve grown
attached to. Sessions can have as much or as little continuity between them as you like.










