- Joined
- 20-Jun-2003
- Messages
- 2,011
- Reaction score
- 160
- Age
- 51
- Lumina
- 431,082
- Gender
- Female
HP
85/85
EP
79/80
I know that most people enter the TTRPG realm via Dungeons & Dragons, and part of the Dopamine hit that causes us to play is the act of leveling up. In fact, there are many, many, many role playing games that use a similar mechanic-- perhaps all role playing games use some sort of mechanic that have this process.
However, with that being said, there are quite a few games that while they do offer an advancement mechanic to grow your character(s), I believe that you could just create your character at their peak moment-- especially for games that offer Build Point construction.
This is something that I haven't really considered, even with all the years of role playing under my belt. I mean, I know that there are some people who will start a character off at a higher level (say level 5, or whatever), but there's always been the expectation to level up as game play continues. It was now that I realized that as a Game Master who sometimes struggles to create that perfect carbon copy of characters I see in fiction, that I can totally opt out of character advancement-- while this would be mostly useful for One Shot games, I can see this being employed during longer campaigns. In essence, the advancement of characters slows down, and we play not to level up, but to enjoy the character through story arcs, perhaps, making advancement more meaningful as plot points are resolved internally for the character, rather than based on an artificial XP bank.
However, with that being said, there are quite a few games that while they do offer an advancement mechanic to grow your character(s), I believe that you could just create your character at their peak moment-- especially for games that offer Build Point construction.
This is something that I haven't really considered, even with all the years of role playing under my belt. I mean, I know that there are some people who will start a character off at a higher level (say level 5, or whatever), but there's always been the expectation to level up as game play continues. It was now that I realized that as a Game Master who sometimes struggles to create that perfect carbon copy of characters I see in fiction, that I can totally opt out of character advancement-- while this would be mostly useful for One Shot games, I can see this being employed during longer campaigns. In essence, the advancement of characters slows down, and we play not to level up, but to enjoy the character through story arcs, perhaps, making advancement more meaningful as plot points are resolved internally for the character, rather than based on an artificial XP bank.












