- Joined
- 20-Jun-2003
- Messages
- 2,011
- Reaction score
- 160
- Age
- 51
- Lumina
- 431,082
- Gender
- Female
HP
85/85
EP
79/80
The concept of time travel is often avoided in games because it can produce a lot of administrative overhead that can quite frankly be exhausting.
However, I have a character now (using GURPS) that has the ability to time-travel. And I have to say that I'm excited to play her and see what chaos she can deliver. I'll probably be exploring a solo narrative to begin with, only because introducing time traveling exploits can cause a lot of headaches when playing in a group. However, I would like to eventually run a game that involves traveling through time.
So have you had any experience navigating through time in your games? I'm curious to know how you resolved the potential collateral damage to the other characters in the game.
However, I have a character now (using GURPS) that has the ability to time-travel. And I have to say that I'm excited to play her and see what chaos she can deliver. I'll probably be exploring a solo narrative to begin with, only because introducing time traveling exploits can cause a lot of headaches when playing in a group. However, I would like to eventually run a game that involves traveling through time.
So have you had any experience navigating through time in your games? I'm curious to know how you resolved the potential collateral damage to the other characters in the game.












